Update Notes - 7/23/13

Discussion in 'Test Server' started by Rahtiz, Jul 23, 2013.

  1. Rahtiz Developer

    Patch Notes for July 23th, 2013

    Falgarholm
    · As we continue to make improvements and add content to the world of Telon, change has come to Falgarholm. The Sons of Torsheim have returned to Falgarholm. Speak to Carmella Osteria to experience new content via quests, new encounters, and quests.

    Abilities
    · Many encounters should no longer be using the ability "Choke".
    · Divest Life will no longer persist when out of combat which prevented Mounting and caused issues with aggroing new NPCs.

    Items
    · Fixed items that were flagged incorrectly for one handed/two handed this effected abilities like the warrior/paladiin/Fixed an issue with Cleric ability "Armor of Faith" where endurance and energy regeneration were not working properly.

    UI

    · None
    Schiller likes this.
  2. Graye Well-Known Member

    Frostshard lake is down and not coming up. the evidence of past rituals.. might want to add some more of them. If a group does it, 3 spawns would be annoying, at 10 required each. Or heck.. why do you need 10? just let it be 1.

    Didn't see anything except 5 quests. the 2 pillar quests, 2 ritual quests, and the ghost's quest. Can't complete the fire pillars with frostshard down. Don't see any continuation from here.
  3. Filzin Well-Known Member

    Kind of bummed out by another low level revamp rather than endgame content, but need to look at leash ranges. At least one mob followed me the entire time I was roaming around looking for the level 60 raid mob :(.
  4. Exmortis Well-Known Member

    Im pumped Falgarholm and nearby chunks was never finished and I really enjoy that area of Telon!!!! keep it all coming!!! Dark eye hold is there, all spooky and incomplete, hint ;).
    Schiller and Isoel like this.
  5. Schiller Well-Known Member


    Ooooh--that sounds like we could get an old-school EQ1 train going there!

    /shout "Train to zone!"
    Panicked reply: "Which zone? Which zone!!"
  6. Graye Well-Known Member

    So.... 12 hours on test server is NOT what we mean about putting content out to make sure it is done properly.

    You took no feedback under advice.

    You didn't fix any part of it.

    This is like every oth ~%*&@ change made to the game.

    You present it under the guise of testing and taking player feedback into account and then just do what you wanted in the first place.

    This is why so many bugs/exploits make it in game, why you destroued the druid class, and why your buff recamp will anger the remaining supporters of the game.
    Krolk and Kilsin like this.
  7. Kilsin Well-Known Member

    This is seriously getting to be ridiculous...

    It's not even a bad joke anymore, please think before you act, these changes are wasting everyone's time, including yours and nerfing us in the process and if it's not in a nerfing capacity, it's making the game much less fun to play by ruining classes, why bother doing it in the first place?

    You will drive a lot more players away this way...I assure you. Your Vets are the ones who support this game the most, whether it be by way of CS for BiS items or subscriptions...isolate these players and you will be left with a handful of casuals that will only cry out for the game to be made easier and asking more from the Dev team.

    Just take a breath, think, then post your thoughts and let us TEST them and give solid feedback before implementing a game changing update.

    It isn't rocket science...
    Krolk likes this.
  8. Micstruth Active Member

    I am not able to delete any characters on test server and my slot numbers are not the same as live. if one of these was different I would be able to get a new group of 6 to test things. for now I am stuck with old toons or modded toons.

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