Stacking Rule Changes

Discussion in 'Developer Roundtable' started by Rahtiz, Jul 24, 2013.

  1. Apaelias Well-Known Member

    My beef with BBO is simply player power. When was the last time you took ANY toon in ANY gear and went to some level appropriate dungeon and it was actually difficult? You weren't just chain pulling mobs, or AEing everything. I cannot recall the last time that has happened. Players of EVERY level in just about any dropped gear from the previous dungeon are going to have no problem whatsoever completing content in this more "hardcore" game. So now just cram near current level cap stats in everyone's buff. Effectively what you have done is made every mob in the game weaker.

    The problem is much more fundamental then "Class buffs are hard for us to understand." This BBO is eventually going to lead to a removal of all lot of the caps from what I understand. Any end game raider is capped on everything sans CDB. They see this as the only way to increase player power. If you were to wipe caps right now, I'm fairly certain I would get like a 10-15% increase in all stats across the board. Cause we all need more power obviously. Hey you just made everything in the game weaker again. If you try to keep things on an even kilter you have to nerf all the existing gear (will they do this?). Ontop of retuning all content to account for the BBO system power increase(or this?). Or maybe they will re-tune everything to keep player power in check. Do you see a time factor emerging?

    If you want a solid line for progression here is what you need to do: Gives us a TRUE expansion. Level increase (with the increase all those pesky stats are harder to achieve caps). Content. Content. Content. Content. T6 crafting. Lvl 60 diplomacy. New/progressed spells(scrap that 50+ BS and gives us all our spells back). This is something i'd wait for, and play for years to come. Not a hacked up game with quarter content releases every 6 months.

    If you are going to spend all this time changing, tuning, and re-tuning a 7 year old game just scrap it and start Vanguard 2.

    But alas i'm rambling.
    Schiller, Kilsin and Krolk like this.
  2. Kimja Active Member

    Perhaps removing the caps and rolling out the BBO was a way to lower the barriers to entry so that more people/guilds could experience content that they can't do right now?

    Let's say a much more casual progression guild receives a 20 to 25% increase in damage output, survivability and sustained healing via BBO while not doing anything at all for it. How much more content does that open up for them? Do they finally get Shendu or Merc? Tharridon? Finally have a group of six casual players able to complete the PotA trials on their own?
  3. Leavwiz Well-Known Member

    that makes perfect sense. a 20% BOOST via BBO for groups? that would explain why lorestones had to be nerfed since 5% was OP. you may want to re-read this thread, or perhaps I should.
  4. Kimja Active Member

    We're coming at this from two different angles. However I will address the Lorestones from my point of view.

    The only equivalent to Lorestones in the game were the passive KDQ buffs (passive bonuses that you earn irrespective of gear choices). It made absolutely no sense to create a series of passive buffs that were without a doubt much greater in benefit that a level one could get while leaving the faction grind of KDQ's passives as is.

    My previous point about the BBO system still stands. If it lowers the barrier for some people to enjoy content (read: makes it easier) then so be it. PotA was released in 2009? It's time VG moved away from funneling its entire player base in that horrible place and moved into considerably more fun content.
  5. Leavwiz Well-Known Member

    am still missing the part where BBO gets you 20 % more power to make things easier for a group or a person , or even a raid. (and I did go back to re-read the threads)
  6. Apaelias Well-Known Member

    Which is greater: The amount of people that will be able to enjoy current content with a power increase or the people who no longer find the game fun/challenging/worth the time? Personally i'm in the latter. Player power crazy OP atm. We do not need more.
  7. Shal Active Member

    i dont think it should be a problem giving a boost to groups as long as the loot we can get is on par with the difficulty. currently we're getting raid quality loot in a group setting which makes things that much easier.

    if the devs keep this in mind and actually make raid loot worth getting over group loot, i'd be fine with lowering the barrier. right now, as most people know, its ridiculously the other way around.
  8. Filzin Well-Known Member

    Toriam has how many best in slot drops? As well as the best augs in game and can be routinely farmed by 3 people. Hopefully we learn from this mistake and NEVER do it again.
  9. Kimja Active Member

    Completely agree. Devs have a mess on their hands as it concerns power scaling from pre-Epic PotA to finished-CoB-BiS.

    They lack the man hours to produce a significant enough change in level to deflate this scaling effect and start from scratch on new content. So they're left with trying to design around it (and that's hard to do considering the scaling even one epic bard brings to a group) or nerf the ever living poop out of everything from augments to EEs to set bonuses to procs.

    If I were in their shoes ... it would be a bit of everything. Create new content with fun encounters while boosting base output and then nerf the ever living poop out of procs, EEs and set bonuses. You can't make everyone happy but you can try to design the game's future so the next lead doesn't sit down and wonder what his predecessors were doing.
  10. Perle New Member


    not counting the ******iness of putting some bis from lockboxes .... and then they claim our characters are too strong so need nerfs to balance the game.

    Perle

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