Paladin tanking (getting a hold of agro on multi mobs )

Discussion in 'Protective Fighters' started by ARCHIVED-Drakoz, Feb 9, 2012.

  1. So anyone have any kind of advice on getting a hold of agro on a totally of 5 diff mobs ....had a very hard time last nite trying to get a hold of ALL the mobs at onces they were running around with there heads chopped off to the other players. was wondering if there is ANY kind of roation that is up to date as of today...or any advice for paladin tanking period bc taht is my main task i will be diong with this guy... i am a sword and sheild paladin also. so please any info let me know! would be greatly appericated !!!! Thanks!!!
  2. I'm not the best one to give paladin-specific advice, but I am sure others will come along with ideas for you. In the meantime, I can at least get you started in the right direction.
    With 5 mobs, other group members should be helping out, mainly through crowd control--sorc sleep, psi mez, bard mez etc--
    Also, other group members should have an /assist key so they are only attacking the mob you have the best hold on.
    Even if you can keep aggro on all 5 mobs, standing there getting beat down by 5 level-appropriate mobs will put a lot of pressure on your healer, who will end up pulling aggro through healing you so often anyway.
    No AOEs from casters unless they can burn down the mobs really fast.
    Crowd Control for the win!
  3. The simple answer is "one at a time". You basically have to work one mob at a time. I am going to assume you had no CC in your group since you had to deal with 5 mobs at a time. Basically you have to figure out a rotation and keep using those abilities one at a time on each mob.
    For example.
    I usually invul myself on mob inc and use shining beacon (AE taunt) off ONE mob I mark as my main mob so that the FTI remains up on that one mob only. Zeal and start off a Maul chain on this mob. Usually DPS should try to quickly burn this mob down quickly before Force Taunt wears off.
    Use Stroke of conviction chain on the second mob to tie it down (and refresh it when its down)
    Use Judgement of Impure / Malus Chain on a mob to generate threat on another. (refresh JoI if it goes down)
    Use dictum of valus / malus along with contrition on the 4th one. (refresh if it goes down)
    If one a mob is fiendish or undead, you can also use blade of Vol anari chain to lock down another.

    The initial Mob pull into the camp is the worst. If you max the use of Zeal to build up hate on as many mobs you can on the initial, usually dps can easily burn 1 mob or down quick enough. Usually its a team effort.

    Heal yourself here and there, but don't overdo it. You generate better threat from hitting the mobs directly.
  4. Yea see thats a promblem is i try to FOCUS on 1 mob with taunts and dmg etc....healer heals me and bam all to the healer then tis just a cluster... i try to atleast taunt all the mobs once but then again i wonder if i should just stay on one mob taunt it and dmg it then nxt and nxt....but healer pulls agro off me once he heals and they are all over the healler...also we probly had a bad group combo...we had a sorc/shaman/me/monk/ranger was the make up of our group. so the sorc would mez atleast one mob still leaves 4 or w.e mobs loose.
  5. Drakoz wrote:
    with that group make up you have several very nice options for crowd control/pulling that can cut down on the lack of pally aoe attacks. not sure what level range you were in, but the pallys get a decent lull and monks are some of the best pullers in game, also monks can do some form of cc as well.
    i know that when i deal with multiple mobs on the pally i don't so much rely on the 'taunt' ability but more on the hate generation through hitting the mob. i generally try to do a burn on one mob and have the group focus on it, then hit my hate over time crit chain on another, then dps chain on each one in sucession. also using the group heal (which doesn't trigger global) as often as i can for a little bit of hate. oh and like dravid said, using invuls on the pull is a HUGE help in giving you time to get initial agro on mobs.
  6. Thanks guys for the helpful info i will have to give it a try and hopefully the agro stuff gets better =)!
  7. I only have a low level paladin, but it seemed to work best the way Dravid described. Rotating through the mobs with damage, since the taunt won't keep the aggro from the healers.
    This is also where group members need to keep their heads and work on crowd control. Unfortunately, not everyone is grouped with friends, or players who think to assist the tank/healer in getting the job done.
    Luckily many classes have some form of crowd control ability, and as long as you don't have a trigger happy person in the group with AE attacks, single target fighting the rest down can be fast if everyone is assisting on the same mob.
  8. Roll a Warrior! Hah, I have been wanting to say that for a year.
  9. I know how you feel. Having played a Pally for most of my game time (with exception of when I had my warrior), keeping aggro with mutiple mobs is tough if your group isnt helping you out by dumping hate onto you or being sure to assist you. One thing I do, if I'm pulling, is I try to use the ability you have *I forget the name* that makes a nearby mob NOT assist. This sometimes helps you get a single pull unless the mobs are linked....then it wont matter much. If you DO get multiples though, I too use my invuln ability off the start as well as my Shining Beacon AOE taunt at the start. I pick the main target and start to beat its face with my shield to generate hate. Then, once everyone starts to assist on that mob, I tab target through the mobs and smack them as others are beating on the original main mob. Pay attention to your Shining Beacon taunt and when its up again, fire it off again just to be sure all the mobs are on you. Then go back to the original mob for a bit again. I continually tab target around through the mobs and smack on them until my hate chain is available and has hit each mob. Rotate through the mobs quickly and back to the original mob...if everyone is assisting you, then you should not have too much trouble keeping aggro. It may be best (if your healer is doing their job) to have your healer as your defensive target and if they get aggro, cast your Succor on them the minute they get aggro...this should wipe their hate clean and set the mob back on you. Then, flip to that mob and beat on him a couple times to increase your aggro on him again. Rinse and repeat until the mobs are down to more managable numbers or until they are all dead.
  10. just charge in and thunderclap and shockwave a couple times and you have agro on the whole zone forever

    oh wait, this isn't wow... sorry forgot

    you will need your group to assist and stop pulling 5 mobs at a time here
  11. Colix@Telon wrote:
    LMAO--I had the misforture of playing WoW for a while because my daughter was playing, and remember that well.
    I also remember being a lvl 70 warrior in Steamvaults, and pulling chained groups of three mobs using a bow. The noob caster (yes you could get to lvl 70 in WoW and still be a noob) was dumping an AOE cold spell on the mobs before they even got in range for me to thunderclap! My entire aggro was sticking an arrow in the a r s e of one mob, and they thought they could AOE the mobs on the way in! Of course I "advised" the caster not to do that!
    Next pull, I am waiting for two pathers to walk by before pulling the next group of three, and I get a tell from the same caster saying "Can't we hurry this up--it is not Heroic!" So I said "Sure!" and sent an arrow on its way. Of course he AOEd all five mobs this time, so I happily stood there doing nothing as they rushed by me and unceremoniously beat the snot out of him. I replied "That fast enough for you?" as I left group.
    God I hate that game!
  12. Drakoz wrote:
    Like Nejibana said, "Monks are some of the best pullers in the game". If you had a monk in your group you should have never been fighting 4-5 at a time unless you wanted to. You hang back, Monk pulls group then snares one and FD's. As the others run off at full speed, he jumps up and continues to pull the snared one by itself.

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