I'm not sure if the dev's read these sections of the forums, I hope so. This is something that has been brought up in the past but now that the devs are listening to the players more I figured I'd throw another attempt out there. With the recent changes in stack sizes bloodmage symbiotes and organs were left behind. Would it be possible to get the stacking on those components changed so they can stack up to 100 as well. Also it would be sweet if pellets could stack up to 500 (like souls/platinum coins etc) and could be placed inside the body bag as well. Lastly for the sanity of bloodmages across Telon would it be too game breaking to harvest organs in multiples? It doesn't have to be 20 at a time or anything but something like 5 would save a TON of time when it came to harvesting organs. On a typical raid night I can easily run through 50+ frenzies and qj's if you throw in a couple wipes I could easily cast over 100 of each. No other class has to buff the entire raid a single target at a time. I don't mind I knew what I was getting into when I started raiding with the bloodmage but at least help make the prep work a little easier so I don't have to get disgruntled at my guildmates for the constant ERMERHGAWD MOAH QJ!
MOAR QJ NOW!! It would be super helpful if they removed the cooldown on Grim harvest or whatever its called. I think it would be pretty cool if you got more organs/harvest parts on high difficulty mobs. 1 for 1-2 dot, 2 for 3-4 dot, 3 for 5-6 dot and 5 for raid mob or something simliar.
They do, it may just not be high on their priority list or as easy to do as the other stacks- that being said, someone should see it
Umm idk how many times I'd have to write amen for this one LOL As fast as a raiding BM can go through symbiotes, the cool down on Grim Harvest serves NO purpose. The cool down on casting pellets is equally as irritating, if, for some insane reason, a BM were to try and pellet the whole raid, they'd be doing nothing but passing out pellets.....and symbiotes. Throw us something, Bloodmages have been asking for some time now to have the cool down on Grim Harvest removed and have got nothing but crickets. 1. Remove the cooldown on Grim Harvest 2. Stack pellets to 500 & symbiotes / harvested body parts to 100 3. Up the quantity of harvested body parts per cast of Grim Harvest & just for happy giggles I'm throwing in my bone for "Arcane Assassin" title, to celebrate the first time a BM kills their group via Blood Tribute
/cough I agree there is a lot of game time spent harvesting the parts, making the symbiotes, then the single buffing of them although I don't mind the buffing part till the tank runs in while I am still symbioting groups....
It should be at most like 15 variables or if they have better organized code like 3 where all that needs to happen is the number 20 gets changed to 100 and the number 100 gets changed to 500. I don't see that as a difficult fix.
That's quite an assumption you're making If we've learned anything from the devs in the past 6 years is nothing is as simple as we think