Various "tweaks" for VG

Discussion in 'Performance Support' started by ARCHIVED-Graye, Jan 5, 2011.

  1. very nice, works well :)
  2. I'd love to change some more stuff but I'm stumped as to what. I think the low hanging fruit is plucked at this point, but if anyone comes up with anyting else that can be tweaked in the sysconfig or files that can be updated, let me know and I'll add them.
  3. I'll have a 1.2 version up later. It has ALL the new openal libs which offer some new

    * Fixed bugs and improved performance of the Capture extension

    * "Generic Hardware" device returns more accurate 'Buffers Processed' count


    * Various performance improvements in "Generic Hardware" and "Generic Software" devices


    * Miscellanous bug fixes
  4. Visceral wrote:
    Very good!!!
    Thank you for this job
  5. Yapizoxar wrote:
    No problems, I toying enjoying around with it. It's done, I just need to finsih cleaning some stuff up in the .bat file so it makes sense for people who need to tweak it.
  6. VgInject 1.2

    Added updated wrap_oal.dll file, this should bring most of the creative and open AL libraries up to date.
    * Fixed bugs and improved performance of the Capture extension

    * "Generic Hardware" device returns more accurate 'Buffers Processed' count


    * Various performance improvements in "Generic Hardware" and "Generic Software" devices


    * Miscellanous bug fixes

    Added SMAA in "Extras". You'll need to remove the // in front of the copy command on the SMAA line to activate it. Once activated, it can be turned on or off in game using the "pause" key.

    Fixes: Partial BSOD of death fix for people using creative x-fi cards in hardware mode in vanguard. If you get a BSOD while using an x-fi card in hardware mode, this might partially allivate that problem. After about 45 minutes of play, some x-fi card users get a BSOD requiring a reboot, after updating the sound libraries I've found that instead of BSODing the game now pauses, flashes a black screen for a few seconds and returns to game play with no issues. I'll need other who have experienced the problem to switch to hardware mode on their x-fi card and playing for roughly an hour to see if this partial "fix" works for them as well.
    VgInject1.2
  7. Read thread and i got through some of the issues explained here.

    1. The patcher - I am able to still do the 256 mem tweak ( copying sysconfig.ini after patch but before play ) without issue.
    2. The ram drive - i used to use the function as described in the post above
    mklink /J "C:\Program Files\Sony\Vanguard\bin\Caches\" E:

    However.
    I changed it, removing the /j and ( i think ) i used /d instead. ( Sadly i forget exactly what i did ) however, it did solve the problem of the VGpatcher not being able to write to those files. My suggestion is to remove the J and try with D and see if you can get it to work... if you find the right combination ( there is one ) post it !
  8. Mixxelpix@Telon wrote:
    You can just remove the /J or /D.. It uses "/D" by default which is a symbolic link, whereas /J creates a directory junction.

    Alternatively you could use "/h" to create a hardlink, but I'd suggest not using that with a RAMDisk.
  9. Launchpad is repatching after I run sysconfig tweaks! Halp! I've tried running the VG.exe and it gets stuck 'connecting'.
  10. Hi Graye can you advise if the 256k tweak still works with the new patcher or is it broken now?
    **Edit NVM It does seem to work still.
    However can someone tell me what I need to wright on my batch file for the 256k tweak to enable this mod from Visceral
    Under [Engine.LevelInfo] I changed the value of PhysicsDetailLevel=PDL_medium to PhysicsDetailLevel=PDL_high.

    Regarding the faction tweak if I take out the faction list, does this mean I won't be able to see what level of faction I'm currently at in game?
    Finally anyway to change the font of the floaty names above heads, it's pretty ugly looking.
  11. Was rummaging through the xml files, and noticed that the default UI loads two sets of target debuffs, buffs and weaknesses.
    <Window filename="VGUITargetBuffs.xml"/>
    <Window filename="VGUITargetBuffsNoText.xml"/>
    <Window filename="VGUITargetDebuffs.xml"/>
    <Window filename="VGUITargetDebuffsNoText.xml"/>
    <Window filename="VGUITargetDebuffsMine.xml"/>
    <Window filename="VGUITargetWeaknesses.xml"/>
    <Window filename="VGUITargetWeaknessesNoText.xml"/>
    The ones labelled "NoText" appear in the settings as Horizontal, whereas the others are the Vertical windows. If you're not using a particular window, it can be commented out in the index.xml file, so it doesn't get loaded. Especially the debuff window is very active during 24 man raids. Also, i don't think the "NoText" weakness window is even usable using just in game settings.
  12. First of all, let me give you my thanks Graye, as it was your post that got me started and helped me make the game playable! I really doubt i would have bothered to start acquainting myself with VG had it not been for this..
    (hint hint for the devs)
    That said, i was wondering if you'd have any idea on why all of a sudden my faction tab is showing again? Worked as a charm until yesterday i think? My thinking is that maybe it is the client having being updated and then rolled back as of last patch attempt, but seeing no one else making a mention of this problem..makes me wonder if it's just me.. Is the faction removal (the VGUICharacter.xml tweak) still working fine with you? Or anyone else really?
    Any help would be much appreciated, thanks.
    edit: as i had not changed anything, i could not think of anything gone wrong..reset to default UI and then switched back to Drox, and currently it is functioning again :)
    P.S. for the computer illiterate such as my merry self..RamDisk portion of this guide only applies to users of Vista and Win7.. WinXP does not support the mklink cmd, you'd have to go through Powershell for that (random i know)
  13. Thanks for all the tweaks! Trying to work some of them in.
    One question though. I created the Ramdisk etc..., but am I wrong in thinking that your mklink command is incorrect?

    Basically, it created the link as ....\Caches\ = E:\

    instead of ....\Caches\ = E:\Caches\

    So, it is thinking the ramdrive root directory is Caches and not E:\Caches. Or, did I do something wrong?

    I was thinking it should be mklink /J "F:\Vanguard\bin\Caches\" E:\Caches\ ??

    BTW, any tweaks to help reduce hitching [or even any idea of what is causing it?]???? I multibox and my main toon hitches quite often in some chunks which sends my following slaves catapulting ahead of me. Sometimes right into some mobs or over a cliff/ledge, lol. Makes for interesting gameplay at times.

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