Game Update Summary - September 17, 2013

Discussion in 'Game Update Notes' started by Wigin, Sep 17, 2013.

  1. Wigin Developer

    Quests-
    • Fixed a typo with the quest “The Cure”
    • Fixed a typo in the quest “Soldier Rescue”
    • Fixed a typo in the quest “The Marauders Trail”
    • Fixed a typo with the quest “Sisters: The Sanders Homestead”
    • Removed duplicate rewards from the quest “Sisters: Purifying The Nightspring”
    • Removed duplicate reward from the quest “The Marauders Trail”
    • Removed a duplicate quest reward from “Tharridon's Quarry: Krendal's End”
    • Fixed an issue where players who stumbled upon Oki during “Finding Oki” instead of the charred corpse were gated from progression from Oki.
    • Fixed an issue with “Convey a Camel” where the camel would not go across chunk lines gating the quest.

    NPC’s
    • Fixed an issue where Fest Ozzil had no body

    General-
    • Lorestone's will now be up 100% of the time to balance this out their power has been reduced.
    • Fixed an issue where a couple of drums where accidently made more powerful then the “The Whitewind Drum”
    • Fixed an issue where players starting on Qalia and Kojan were not getting their correct of Khal and of Tanvu titles
    • Fixed an issue where the Wyrms in the Shendu event could continually spawn even after the event was over
    • Fixed an issue with a broken spawner in Renton Keep that caused a large amount of lag
  2. Gresteh Active Member

    Sorry, but I loathe this change, 1% is too low, it should have been 3% and if you are doing it because now they are always up, players that got the lorestones before the change should have maintained the previous bonuses as they weren’t always up when they managed to get the bonuses.
    Isoel likes this.
  3. Apaelias Well-Known Member

    I got my lorestones when they were first introduced. They were also perma up at the time. It was later declared a bug and changed to random. So not everyone that has them had to camp anything. This change is long overdue.
    Kilsin, Scanphor and Filzin like this.
  4. Gresteh Active Member

    Yes, lorestones were overpowered, there is no denying that, but I don’t think that changing lorestones after a year is a good idea, even less if they use the spawn mechanic as a justification for the change. The dev team should have been honest and tell truth, lorestones were poorly designed and were too powerful and that’s why they are changing it… Going with the “we are changing lorestones because they are always up” is way worse because most people obtained them when they weren’t always up.
  5. Guenievre Member

    New Lorestones "Buffs".
    1% Critical Damage Bonus
    1% Accuracy
    +5 to all atrributes
    1% Damage
    1% Strikethrough Chance
    2% Strikethrough Amount
    1% Proc chance
    1% Mitigation
    -1% Ability Refresh (Bugged, only 0.4%) But np, 1% or 0.4% is insignificant.

    I can't check others now.


    Old Buff:
    5% Critical Damage Bonus
    5% Accuracy
    +15 to all atrributes
    5% Damage
    5% Strikethrough Chance
    10% Strikethrough Amount
    2% Proc chance
    5% Mitigation
    -5% Ability Refresh
  6. Leavwiz Well-Known Member

    yep, a pretty substantial nerf in a long string of take-aways with no real "gives" BTW the SC store still offers nothing for 8888 SC.
    Isoel and Schiller like this.
  7. Lordnecro Member

    Why are we wasting time fixing problems that don't exist? Nothing was wrong with Lore Stones. No one asked for them to be permanently up. This fix for a problem that didn't exists totally upsets me. I worked hard on many toons to achieve this and now my reason for wasting the time to do Lore stones is taken away. This shows one of Vanguard's REAL problems. No analysis and design. Wasting time doing nothing changes while ignoring the game's real problems. SHAME, SHAME, and SHAME!!!!!!
    Isoel and Leavwiz like this.
  8. Leavwiz Well-Known Member

    so not true, I saw at least 3 posts in the last months griping about how hard the lorestones were. Thankfully, that problem and player need has been met, perhaps they can tackle mentoring next.
  9. Felis Domesticus Active Member

    -80% to lorestone buffs is quite harsh especially since I camped mine when they were vanishing. Some of those stones needed days to get and now I lose 80% of the benefits I gained from that long camping. That sucks.
    Isoel and Gresteh like this.
  10. Apaelias Well-Known Member

    I'm fairly certain that adjusting the value of 10 passive buffs and making them permanently up took up a whole 5 minutes of Dev time. It has also been announced that all content has pretty much halted to work on performance. Not to mention the countless times people have complained about Lorestones on the forums and in game. So it's pretty much exactly the opposite as you state. 8)

    Working hard does not equate to standing afk in one spot while watching a move/tv/doing somethign else waiting on a random timer to pop.
  11. Gresteh Active Member

    No, they announced that CoW was going to be delayed, but that doesn't mean that the team has stopped working on that area, it just means that the release of the initial content will be delayed. There is no reason to stop working on CoW. Tloch(the programmer) is the one doing the performance fixes, Wigin (Designer) and Queck (artist) have no part on that, they can still add more content to CoW, in fact this will mean that the gap between the release of the first part of CoW and the second part will be shorter than originally planned.
  12. Apaelias Well-Known Member

    My bad "pushed back." However my point still stands.
  13. Leavwiz Well-Known Member

    if lorestones were added to the game today, with all of them up, and the reward as it now stands, wouldn't everyone still go to all 48 of them to get the small passives? So, really, the only issue is that some of us put a lot more effort into locating them initially, camping to get them all and even after all that hassle we reported that they were overpowered for the effort and nothing was done then. Now that something is being done, it does seem harsh given where they were, but as I said, we would probably still do them for the smaller reward. My gripe is that we have seen plenty of things nerfed, broken, and otherwise made useless for the players. It doesn't really matter to me if it was a 5 minute "fix" I question why it suddenly became a priority and why other things we have asked repeatedly for get ignored. lorestones weren't even mentioned in the September roadmap. Just wondering again who is setting priorities.
    Isoel likes this.
  14. Graye Well-Known Member

    Because it has an effect on future content...

    Really, do we ant to go into the laundry list of things that have changed over the years? Lowering the mods for the lorestones is nothing compared to other massive changes which have occurred and will be better for the game in the long run.
    Kilsin likes this.
  15. Gresteh Active Member

    Leav I suspect that it has something to do with balance... the team has expressed their concern about balance in the past and how they plan to modify several things in order to make balancing easier. Wigin said a few days ago something about wanting to modify clickies, EE’s and set buffs in order to add more customization to players:
    https://forums.station.sony.com/vg/...-to-fix-the-clickies.70549/page-2#post-771538
    https://forums.station.sony.com/vg/...-to-fix-the-clickies.70549/page-3#post-771662

    As you can see they are planning to do something with things like EE’s and I suspect that this might be part of that larger plan... BTW that plan seems like nerfing EEs or removing them from items or something like that...
  16. Leavwiz Well-Known Member

    trust me, I understand that the issue from the dev side is having more control over what players can bring to a fight, but that's a BS argument in the case of lorestones, because regardless of the percent, if everyone should have them you can factor that in to whatever content you are building. I am not even saying the percents are wrong. I am just saying that so many things have been taken away from long term players while hundreds of hours were spent modifying low level content that people would barely spend 2 hours in, along with horrendous itemization choices, and somehow the only thing that comes to the table at this juncture is a reduction in lorestone rewards and leaving them up all the time. sorry, I just don't see this as sending a positive message about the priorities and work being done.
    Isoel and Enkur like this.
  17. Gresteh Active Member

    I suspect that it’s a case of what economist call “internal devaluation”, they are decreasing player strength in order to be able to create “stronger mobs” (ie: mobs that are as strong as the current ones but since we will be less powerful they will seem stronger… pure genius!)
  18. Azraell Active Member

    Sigh... Here we go again.... I am not sure who was crying for lorestones to be up all the time.. Now you had your wish.. Action, reaction, cause and effect.... Move on there is nothing to see here...
    Kilsin, Isoel and Kamor like this.
  19. Leavwiz Well-Known Member

    my point was that it really doesn't matter what the values were on the passive buffs. as long as they are known and universal , encounters can be built around them. Nor did I quibble with the actual values other than to say that it constituted a nerf. What I AM saying is that it is particularly odd that this suddenly became a priority when things that actually deter player enjoyment are not resolved even though they have been surfaced, discussed both in forums and at SOE live, and we were given some assurances that they would be done to provide a positive feel in the community. I struggle to find the positive feel from the minor change to lorestones unless you are someone that hasn't done them yet and now it wont be so difficult. hardly a win for the general community.
    Isoel likes this.
  20. Roulete New Member

    The bug for the ranger skill "Griffon Talisman" still hasn't been fixed, I've posted a couple bug reports for it over the past couple months. It's a ranger maintained self buff that's supposed to give +18% melee and ranged damage and +8% melee and ranged critical, but their is no longer a melee damage bonus, I'm not one to complain but the only reason I'm saying anything about it is because -18% melee damage is a serious damage loss for the ranger class, and its been broken for a couple months now, with no talk of it being fixed despite several bug reports from me alone. Not trying to complain or sound angry or anything, i just want to make it known that its broken, and hopefully help remind for it to be fixed, thanks!
    Isoel likes this.

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