Game Update Summary - December 19, 2013

Discussion in 'Game Update Notes' started by Wigin, Dec 19, 2013.

  1. Pihkles New Member

    With today's patch, it's almost as if there's a light at the end of the tunnel again. /Applause. One thing I am still experiencing is logging in with an illusion on (usually Wolf Form) and having no means to take it off (no icon and no result from /can "Wolf Form"). Camping seems to be the only way to lose it.


    Why yes, yes it is. Other than that.. << Happy Sorc!
  2. Krolk Active Member

    .................Logs in to find Pihkles and spam Wolf Form mwahaha
    Isoel likes this.
  3. Zakell Member


    Todays patch messed them up even worse. Mobs have buffs not even showing up in the window. Incredibly frustrating for a mob to put up a buff and not see it until it's too late. Re-targeting still is not always showing the active buffs. It's a guess to know what buffs a mob has, which makes killing some mobs incredibly frustrating.
    Isoel likes this.
  4. Felis Domesticus Active Member

    I am getting the same problem. Every time my sorc logs in it is in wolf form with no buff on list for that. If I rift wolf form will vanish.
  5. dzirlion Member

    Furious stats on mob, even if not fury anymore!
  6. dzirlion Member

    Furious 'stays' on mob ...even after furious dropped.
    There's a delay from cast debuffs, dots etc. to apply on mob!
  7. Wigin Developer

    We also found the issue where certain abilities that did straight damage instead of percentage of weapon damage were doing significantly less then they should and it should be fixed in the next patch.
    Isoel, Kimja and Krolk like this.
  8. Kimja Active Member

    CoB dogs getting fixed?
  9. Grunther Member

    This might be related to the bugs with attributes. I think it was INT (maybe WIS) that let a character identify the mob buffs and debuffs. Since no attribute seems to be contributing properly to their utility (maybe DEX since they explicitly worked that with the bow damage issue), you may be getting the buff identification that comes with 0 INT or something. Just a W.A.G., but im usually sniffing from the right gluestick when i do postulate like this.

    There used to be combat skills (combat awareness, tactic recognition, etc) that would also affect this but they were removed years ago, but could have had checks re activated by the code changes similar to this buff stripping thing.
  10. Torsyn New Member

    Has anyone else noticed a difference in the way endurance regens with the new buffs?

    I'm a dedicated keyboard masher (no mouse clicks here!) and as such I tend to hammer at the keys to get my next melee attack to fire as soon as the global is available.

    Since the BBO update, I've noticed a marked problem with endurance regen on my melee toons, even with bear shaman and cleric buffs.

    Watching my endurance bar, it appears that when chaining melee attacks as fast as I can, endurance now doesn't really tick up except for a small amount which may be base endurance regen. If I deliberately pause between attacks, I notice large jumps of endurance, which I interpret as the regen from the bear shaman buff.
  11. Himminy Active Member

    I remember reading about how this works a team or two back. Someone asked about getting it removed at some point and the devs said they'd look into it. Apparently each time you use an ability it resets the endurance regen timer. Which could explain why you see a difference in spikes between attacking and not.

    Maybe with the changing of code the endurance regen is actually "working as intended" now...
  12. Micstruth Active Member

    To further add several experienced players have found you can increase you DPS and have better Endurance management if you paused between hits for the Endurance regen to tick.

    On another note, there was discussion among the Devs about removing the Endurance Regen Reset and let it just flow. I can not think of anyone against this move.

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