dk wpn

Discussion in 'Protective Fighters' started by moridin, Jul 9, 2013.

  1. moridin New Member

    Am now lvl 32 any advice where to pick a new two hand axe? Using the hl wpn cheers
  2. moridin New Member

    Forgot what should my attributes be one ? Str con and dex
  3. Schiller Well-Known Member

    You could go for the CiS axe--it is a "red" weapon and is an upgrade for the HL one you have now. There is an even better axe available from the arena for Zaraj coins. Also, a really good 2-hand maul drops (rarely) in Thelasseen--the Drakekeeper's Great Maul.

    [IMG][IMG]

    You get enough points each level to keep two stats maxxed, so you can go Str/Con or Con/Str (will be the same either way) and put whatever you have left over into Dex.
  4. Schiller Well-Known Member

    Had to make a screenshot of the Drakekeeper's:

    [IMG]

    The drop on this weapon is pretty darn rare though--been through Thel more times than I can remember and only saw it drop one time. Seems to be random, but mine dropped from a dark elf--not a named, just a random dark elf. That's really all I know about it.
  5. Amnath Active Member

    Cragwind weapon is one other suggestion; I never completed one so can't testify to it. For anything that uses melee, what I like to do in that range is Dargun's Tomb at 32, then Graystone at 38. It works out best for dual wield, but with a dk, if you at least do Graystone you get one that can hit for up to 315, which starts to fall in the "won't replace soon" category.

    With stats, you have a legitimate choice between dexterity and intellect which will bring either more evasion or more spell damage. I went for the spells. At high level with buffs, you crit often enough to enjoy all those effects just about whenever you would want them, and I believe a few times after a mana drain, being able to recover some energy and cast those spells was a plus. When I made that decision, the spells did not have a hate component, so it might be looked at differently now; after all, evasion is the avoidance of damage; it's also a tooltip that has a glaring error where it "represents your dodge, parry, and block chances, but will not be the sum of all four".
  6. Schiller Well-Known Member

    Honestly, I feel Dex is more beneficial to a DK at lower levels, for more crits, but once you pass 50, the choice between Dex and Int makes no difference at all. To put enough points into Int to make any noticeable difference in spell damage will mean scavenging points from Str or Con--something a tank should not do at all. The few points left over after maxxing Str and Con just aren't enough to matter. I changed Schiller's specs a couple of times to test, keeping Str and Con maxxed and putting all extra points in Dex and then Int, and I could tell no difference at all. The difference between individual parses was great enough to mask any differences in spell damage--meaning it was small enough not to matter at all. Unless I'm missing something here, Vit is the stat that gives increased energy recovery--Int has nothing to do with that.
  7. Lavyndar Well-Known Member

    At some point when fully buffed with decent gear/augs, you'll end up way over cap on str. At which point, switching to con/dex/str is worthwhile. Hard cap for stats is level * 18; at 55 its 990 or 1005 with the lorestone. Anything over that is wasted.
  8. Shal Active Member

    I don't think the borestone buff for stats is working correctly. I'll have to double check but I don't think my sorc's sar increased when I surpassed 990.
  9. Shal Active Member

  10. Amnath Active Member

    Borestones...pretty sure that was intentional. No, I doubt I do massive spell damage, I just like casting them and didn't want them to be extremely weak. It had nothing to do with vitality, just that without putting a whole lot into dexterity, crit comes up enough to get your energy regen or the other effects just about any time. So no, a few points in either dex or int probably is not a noticeable difference, but a good weapon is. Without further information, I'd just look at top end damage on it. 315 from Graystone looks better than Moonsu's or Formless weapon which are something like 305 + 2.65%, but it's handy to get Formless in your pocket for Belzane. Not for the 30s of course; it comes down to what you can get, and DT's pretty easy, it can be one-shotted in about 3 hours and will sprinkle you with many other fine tanking items as well.
  11. Schiller Well-Known Member

    Yeah, DT is a nice dungeon, and it is a nice weapon, for sure. We really need the final encounter to be fixed though. It is a shame we have had to use a work-around for YEARS now to keep from spawning multiple copies of the event for each member of the group. For anyone who has not done DT, you really should.

    For those of us who have done all this multiple times, we all have our favorites, I am sure. For me, I really hate CIS--just something about it that gets on my nerves. Even more so for Cragwind. That's why I have never completed Cragwind, but I didn't think there was any decent DK weapon available from Cragwind. As far as I ever knew, everyone did it to get the OP clicky effect from the 1-hand sword, in order to macro it into their rotation for raids. I have done HL so many times that I really don't care to again, but luckily even my alts are pretty much past that now, and have either HL, URT, or some mix of the two.

    On the other hand, I never seem to tire of (URT before it was bushwhacked), VT, Thel, Graystone, Rakshasa, and DT could be added to that list if they would fix the final encounter. It really bugs me to have to work around a bug every time--for YEARS!

    Now all that is just my own opinion, based on my own temperment, and others will have their own preferences, which are just as valid for them. That's one of the great things about Vanguard--so much content, we all have more than one legitimate choice of where to go and what to do!
  12. Amnath Active Member

    That is true about the unfortunate "workaround" for DT final event, and due to some enthusiasm I think I found the fastest way. We had three "copies" plow us under, but, extend that to five. Have five people launch it and just go ahead and wipe except for a monk or druid or someone like that who can vanish from combat. Then after a reset, the last person can launch it and everyone would get credit. This will be much quicker than either five failures/resets or six completions. Now, most of the rest of the dungeon could actually be short-manned but, if you're doing it level-appropriately, you probably do need six to succeed at the event.

    I never hung around the Cragwind thing long enough to even see the final quest so, that might not have a good DK weapon at all, and with so many clickys being shared, the idea of having it for macro use might render it inert to everyone, but I still see people working on it.

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