One trade skill per character

Discussion in 'Tradeskill Discussion' started by ARCHIVED-Ikasawak, Oct 19, 2012.

  1. Is this still true from vanguard wikia:

    "There are three crafting classes and each of these has two specializations. The player can choose a specialization when they reach level 11 in the 'parent' crafter class. It is possible to switch specializations, but doing so will permanently remove all recipes of that specialization, including any rare and difficult to obtain recipes. Repeatedly switching between specializations is not recommended, but the opportunity to change is available. While changing specialization is possible without having too severe a penalty, changing the parent class carries a substantial penalty: being reset to level 1 with no skills, basically losing all the work done in that original class. Since crafting can be done independently of the other spheres, it's generally better to start a new character if you wish to change classes instead of wiping the old skill with an existing character. The crafting classes are Outfitter (Tailor or Leatherworker), Artificer (Carpenter or Mineralogist), and Blacksmith (Armorsmith or Weaponsmith)"

    Don't mean to be a pain, it half the time I don't know if what I'm reading is still current. Ty
  2. Yep still true. Most of the crafting and diplomacy spheres haven't been altered since early on in the life of the game so most of the wiki info will be current.
  3. Ty for info. Is there cooking n brewing n fishing? Can they be done in conjunction with either outfitter, artificer n blacksmith?

    If I make an alt to make a ship, are they usable by my main, or are they soul bound/ lore etc?
  4. No cooking / brewing etc, but each crafter type can make consumables that give stat boosts. Fishing is in, but has had a mixed reception. Boats are not soul bound and can be traded.

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