Q's re: crafted items (tailoring)

Discussion in 'Tradeskill Discussion' started by ARCHIVED-Laxhack, Aug 30, 2012.

  1. Howdy-
    1) recipe for fire grass cloak says it need 4bolts of cloth (with various modified bolts listed. However, do all four bolts need to be the same, or can you mix/match- eg, 1 bolt grifter, 2 bolts oracle, 1 bolt something else?
    2) crafted item to 100% and wind up with the "equipped effect" of "arcane spikes" am I correct that I receive the benefit by merely wearing the item, or does it need to be activated.
    3) offshoot of #2- create chest and gloves that both provide +9 energy/ +5 energy regen- do these bonuses stack or is it only the highest that matters?

    Thx
    L
  2. Laxhack wrote:
    1: You need four of the same kind of bolt.
    2: EEs are on at all times without activation. So the Arcane Spikes runs as soon as you put on the item.
    3: I'm not 100% sure of this but I do believe they all stack. I'm sure someone will pipe up if I'm wrong.
  3. They all stack from gear for the most part, continental effect always stack as well.
  4. Great! Tyvm for clarifying :)
    L
  5. You can however, mix and match 3 A quality grifters bolts with 1 B quality grifters bolt if you so desired. I'm not really sure if the quality loss is significant with only 25% of your items being B quality. Of course, this means they do take up 2 spots on your table, which may be a significant risk to your success.

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