Civic NPC's


Civic NPCs are NPCs that offer Civic Diplomacy. Civic NPCs reside within towns throughout the various regions of Telon. Each NPC represents one of the stations of the people within that town. All eight stations are not necessarily represented equally in every city, although every city has soldiers.
The station and race of the NPCs in each town generally determine the type of expressions used while parleying. For example, Civic NPCs in Martok tend to use Demand (for Orcs and Soldiers) and Reason (for Goblins and Crafters). Some conversations are blocked in each city or outpost based on the racial expressions of the NPCs in that city. For more, information see the article on Towns.

Civic NPCs in Thestra
Civic NPCs in Towns
Academic
Clergy
Crafter
Domestic
Merchant
Noble
Outsider
Soldier
Reason
Inspire
Reason
Demand
Flattery
Flattery
Flattery
Demand
Bordinar's Cleft
5-50
5-50
5-50
5-50

5-50

7-50
Halgarad
10-30

7-30
10-30

7-30

12-30
Konarthi Point


20-30




20-30
Leth Nurae
5-50
5-50
5-50


27-50

5-50
Renton Keep



20-30



25-30
Tursh
15 - 20
5-20
5-20
5-20

20

5-20
Veskal's Exchange







10-20
Ancient Port Warehouse
50

50




50

Civic NPCs in Kojan
Civic NPCs in Towns
Academic
Clergy
Crafter
Domestic
Merchant
Noble
Outsider
Soldier
Reason
Inspire
Reason
Demand
Flattery
Flattery
Flattery
Demand
Ca'ial Brael
5-30
5-30
5-30


5-30

5-30
Martok


5-50




5-50
Tawar Galan



22-40



22-37
Tanvu
5-20
5-30
5-50




5-40

Civic NPCs in Qalia
Civic NPCs in Towns
Academic
Clergy
Crafter
Domestic
Merchant
Noble
Outsider
Soldier
Reason
Inspire
Reason
Demand
Flattery
Flattery
Flattery
Demand
Afrit
40-47




40-47
40-47

Hathor Zhi


5-50




5-50
Khal
5-40
5-40
5-40
5-40

5-40

5-40
Lomshir


5-30
5-30



5-30
Mekalia


5-50
1-5



5-50
PotA
50
50
50
50
50
50
48-50
50
Tar Janashir
20-40

30-40



20-35
20-30

Civic Diplomacy Buffs

Doing civic diplomacy affects levers. When these levers cross a threshold, they activate a buff in the location (and possible the outpost) of the location you are doing civic diplomacy in. A full buff listing can be found below.

Cities and Outpost that are linked
Retrieved from www.vgtact.com

Levers (City Buffs)


When you engage in Civic Diplomacy Parleys, you will push Levers associated with the town that you are in.
Each combination of Station and Conversation will push a different lever. When a Lever has been pushed enough, an appropriate Buff will be activated. Use the /citystatus command to view the current status of each lever and to find out how far the lever has to be pushed to activate the Buff.
Please note that the Interview, Incite, Convince, and Entertain Levers for each Station are tied together in such a way that when you push one Lever, the other three Levers for that Station will be reduced. As a consequence, if you want to activate a Buff, you should push only the Lever associated with that Buff. The Gossip Levers are not tied into this system so you may engage in those Parleys at any time without fear of any negative affects on other Levers.
Before attempting to push a Lever, you are advised to check with other Diplomats in the area to see if anyone else is engaging in Civic Diplomacy for the same Station that you wish to use.
If you wish to make more than one Lever for a Station active at the same time, you should push one Lever at a time until the Buff becomes active. Once the Buff activates you can switch to a different Conversation type to push the next Lever. While switching to another Lever will reduce the first lever, the buff gained will persisit for the full duration of the buff. Thus, if the Diplomat is fast enough, multiple buffs from the same station can be active at once.

Major Telon Cities

The following buff sets are found in the major Telon cities and outposts with Civic Diplomacy.

Crafter Buffs

Station
Conversation
Lever
Trigger
Buff
Duration
Lever Opposes
Soldier
Interview
Prepare for Battle
40
+25 Blacksmith skills, +8 all crafting attributes
1 hour
Raise Morale, Call to Arms, Increase the Watch
Domestic
Interview
Simple Pleasures
40
+25 Outfitter skills, +8 all crafting attributes
1 hour
Cheer the People, Support of the People, The Will of the People
Academic
Interview
Sage Words
40
+10 to all crafting attributes, +5% spell haste
1 hour
Stand Up Philosophy, Social Upheaval, Harmony of Ideas
Crafter
Interview
Tricks of the Trade
40
+25 Artificer skills, +8 all crafting attributes
1 hour
Whistle While You Work, Civic Improvement, Shared Effort
Noble
Interview
Secrets of Telon
40
+15 Crafting Refining Process Skills
1 hour
Benevolent Mood, Time for Action, Right of Way
Clergy
Interview
Consult the Wise
40
+15 Crafting Finishing Process Skills
1 hour
Power of Faith, Spiritual Revival, Inspiration from Beyond
Crafter
Convince
Shared Effort
40
+25 General harvesting skill, +25 Specific harvesting skills
1 hour
Whistle While You Work, Civic Improvement, Tricks of the Trade

Adventurer Buffs

Station
Conversation
Lever
Trigger
Buff
Duration
Lever Opposes
Soldier
Convince
Increase the Watch
40
+5% Accuracy, +10 AC
1 hour
Raise Morale, Call to Arms, Prepare for Battle
Soldier
Entertain
Raise Morale
40
+5% AC, Small Damage Shield
1 hour
Increase the Watch, Call to Arms, Prepare for Battle
Soldier
Incite
Call to Arms
40
+5% adventuring attributes
1 hour
Raise Morale, Increase the Watch, Prepare for Battle
Domestic
Convince
The Will of the People
40
+5% Melee Damage
1 hour
Cheer the People, Support of the People, Simple Pleasures
Domestic (Renton Keep only)
Entertain
Cheer the People
40
+5 all resists per level
1 hour
The Will of the People, Support of the People, Simple Pleasures
Domestic
Incite
Support of the People
40
+10% HP
1 hour
Cheer the People, The Will of the People, Simple Pleasures
Domestic (Renton Keep only)
Incite
Greater Support of the People
80
+15% HP
3 hour
Cheer the People, The Will of the People, Simple Pleasures
Academic
Convince
Harmony of Ideas
40
+5% spell damage
1 hour
Stand Up Philosophy, Social Upheaval, Sage Words
Academic
Entertain
Stand Up Philosophy
40
+10% energy
1 hour
Harmony of Ideas, Social Upheaval, Sage Words
Academic
Incite
Social Upheaval
40
+3% energy regen/8 seconds
1 hour
Stand Up Philosophy, Harmony of Ideas, Sage Words
Crafter
Entertain
Whistle While You Work
40
+5% Ranged damage
1 hour
Shared Effort, Civic Improvement, Tricks of the Trade
Crafter
Incite
Civic Improvement
40
5% rune
1 hour
Whistle While You Work, Shared Effort, Tricks of the Trade
Noble
Convince
Right of Way
40
+5% crit
1 hour
Benevolent Mood, Time for Action, Secrets of Telon
Noble
Entertain
Benevolent Mood
40
+5% dodge, parry, block; +20% evocation, conjuration
1 hour
Right of Way, Time for Action, Secrets of Telon
Noble
Incite
Time for Action
40
+10% spell and melee haste
1 hour
Benevolent Mood, Right of Way, Secrets of Telon
Clergy
Convince
Inspiration from Beyond
40
+10% run speed
1 hour
Power of Faith, Spiritual Revival, Consult the Wise
Clergy
Entertain
Power of Faith
40
+3% HP regen/8 seconds
1 hour
Inspiration from Beyond, Spiritual Revival, Consult the Wise
Clergy
Incite
Spiritual Revival
40
+5% healing recieved
1 hour
Power of Faith, Inspiration from Beyond, Consult the Wise
The following are non-functional, but are listed on some /citystatus reports:
Merchant ?? - Market Shift - ??
Merchant ?? - New Markets - ??
Merchant ?? - New Products - ??
Merchant ?? - Open the Coffers - ??

Diplomatic Buffs

One_Fell_Swoop.jpg
Skys_the_Limit.jpg
Delusion_of_Unity.jpg
Courteous_Mockery.jpg
Crucible_of_Words.jpg
Grace_and_Courtesy.jpg
Smile_and_Nod.jpg
Soldier Gossip
Academic Gossip
Clergy Gossip
Domestic Gossip
Crafter Gossip
Noble Gossip
Merchant Gossip
War Stories
Lost Arcana
The Gods
Story of the Town
Legendary Items
State of the World
Smile and Nod
As of Game Update 6, each diplomacy card up also adds +10 presence to all stations, so with 6 cards up, that's +60 presence to all stations. (Smile and Nod might only be available on the Isle of Dawn.)

Unique Civic Diplomacy

The following cities and places have their own unique buff sets rather than (or in addition to) the traditional sets listed above.

Isle of Dawn

Station
Conversation
Lever
Trigger
Buff
Duration
Lever Opposes
Crafter
Convince
Shared Effort
20
General Harvesting +25, Harvesting skills +25
1 hour
Smile and Nod
Crafter
Incite
Might of Vothdar
20
Melee Damage +10, Ranged Damage +10
1 hour
Wisdom of the Ancients, Spirit's Grace
Domestic
Interview
The Teachings of Shensho Ni
20
Crafting Refining Process Skills +15
1 hour
Care and Dedication
Crafter
?
Smile and Nod
20
+10 to all presences, and the card Smile and Nod
1 hour

Soldier
Incite
Spirit's Grace
20
offers a 25% spirit strike proc
1 hour
Wisdom of the Ancients, Might of Vothdar

Afrit

(also affects the Bounty Hunters outpost in Seawatch Coast)
Station
Conversation
Lever
Trigger
Buff
Duration
Lever Opposes
Noble
Interview
Spirit Aflame
150
All Attributes +5%
3 hour
Supernatural Laws, Bane of the Var, Shield of Law, Azuril Raj Afrit
Noble
Incite
Azuril Raj Afrit
150
Melee Damage + 7%
3 hour
Spirit Aflame, Supernatural Laws, Bane of the Var, Shield of Law
Noble
Entertain
Dirty Tricks
150
Critical Hit +7%
1 hour
Sand Runner
Noble
Convince
Sand Runner

10% Run speed

Dirty Tricks
Academic
Interview
Supernatural Laws
150
+7% spell damage
3 hour
Spirit Aflame, Bane of the Var, Shield of Law, Azuril Raj Afrit
Academic
Gossip
Not My Problem

Card: Not My Problem

Bitter Experience
Academic
Convince
Shield of Law
150
5% Rune

Spirit Aflame, Bane of the Var, Azuril Raj Afrit
Outsider
Interview
Bane of the Var
150
10% Chance to apply a cold spell on each attack
3 Hour
Spirit Aflame, Supernatural Law, Shield of Law, Azuril Raj Afrit
Outsider
Gossip
Bitter Experience
150
Card: Bitter Experience
1 Hour
Not My Problem
Outsider
Incite
Slaves Grumbling
200
+15% hit points
3 Hour


Ancient Port Warehouse

Station
Conversation
Lever
Trigger
Buff
Duration
Lever Opposes
Academic
Convince
Ancient History
200
+500 outsider, +100 soldier, +100 academic, +25 clergy presence
1 hour
None
Academic
Entertain
Hopton's Anecdotes
200
Opens up parley with Hopton's Recording, reward Hopton's Anecdotes Card
1 hour
None
Academic
Incite
Depleted Crystal Coating
200
+150 arcane resistance
1 hour
Blazer Shielding,Reflexive Dampeners, Null Crystal Mesh
Academic
Interview
Ancient Know-how
200
+25 to all refining process skills
1 hour
Tactical And Practical, How Its Made
Crafter
Convince
Null Crystal Mesh
200
+150 Spiritual Resistance
1 hour
Depleted Crystal Coating, Blazer Shielding, Reflexive Dampeners
Crafter
Entertain
Reflexive Dampeners
200
+150 Physical Resistance
1 hour
Null Crystal Mesh, Blazer Shielding, Depleted Crystal Coating
Crafter
Interview
How It's Made
200
+12 to all crafting attributes
1 hour
Ancient Know-how, Tactical And Practical
Soldier
Gossip
Blazer Shielding
200
+150 cold resistance
1 Hour
Depleted Crystal Coating, Reflexive Dampeners, Null Crystal Mesh, Missing In Action
Soldier
Incite
Missing In Action
150
Opens up Missing In Action quest
1 Hour
None
Soldier
Interview
Tactical And Practical
200
+25 all finishing process skills
1 hour
Ancient Know-how, How It's Made

Pantheon of the Ancients

Station
Conversation
Lever
Trigger
Buff
Duration
Lever Opposes
Academic
interview
Divine Arcana
200
Intelligence +20, Wisdom +20, Energy Regeneration +3%, Arcane Resistance +25, Academic Presence +100
1 hour
Elder Combat Tactics
Clergy
Interview
Ritual of Protection
200
Armor Class +25, Physical Resistance +100, Mental Resistance +100, Arcane Resistance +100, Spiritual Resistance +100
1 hour
Hidden Treasures
Crafter
Interview
Excavation Secrets
200
Crafting Attributes +20, General harvesting +25, Movement +10%
1 hour
Pantheon Support
Domestic
Interview
Natural remedies
200
Healing Effectiveness +10, Fire resistance +200, Cold Resistance +200
1 hour
Negotiated Supplies
Merchant
Interview
Negotiated Supplies
200
Statement: Pantheon Events, Merchant +200, Crafter +200, Effect: Merchant Supplies
1 hour
Natural Remedies
Noble
Interview
Pantheon Support
200
Academic +100, Soldier +200, Outsider +50, Effect: Ahgram Military Support
1 hour
Excavation Secrets
Outsider
Interview
Hidden Treasures
200
Movement +15%, Effect Pantheon Treasure Access
1 hour
Ritual of Protection
Soldier
Interview
Elder Combat Tactics
200
Strength +20, Dexterity +20, Health Regeneration +3%, Armor Class +25, Soldier Presence +100
1 Hour
Divine Arcana

Tar Janashir

Station
Conversation
Lever
Trigger
Buff
Duration
Lever Opposes
Outsider
Entertain
Slap in the Face
120
Card: Slap In The Face, +10 to all presence
1 hour
Desert Whisperings
Outsider
Convince
Desert Whisperings
120
Allows you to deal with informants, 7.5% HP buff
3 hour
Slap in the Face
Soldier
Convince
Tomb Raider's Strength
120
+7% melee damage
3 hours
Soldiers' Ancient Teachings
Soldier
Incite
Soldiers' Ancient Teachings
120
10% chance to apply a cold spell on each attack
3 hour
Tomb Raider's Strength
Soldier
Gossip
Dirty Tricks
120
+8% Critical Hit
1 hour
Foreign Interests
Crafter
Incite
Major Community Effort
120
Harvesting +45, Harvesting Skills +15
1 Hour
Greater Consultation
Crafter
Gossip
Greater Consultation
120
Crafting: +7% Problem Solving
1 Hour
Major Community Effort
Academic
Gossip
Spirit Aflame
150
Adventuring Attributes +5%, Crafting Attributes +3%
3 hour
The Man of Sand
Academic
Entertain
Foreign Interests
150
+25 Noble Presence, opens communication with Shrikes
3 hour
Dirty Tricks by 50%
Retrieved from www.vgtact.com

Information


Information Types

There are four types of information:

Information Rarities

Information comes in three rarities:
  • Hearsay - Common
  • Rumor - Uncommon
  • Evidence - Rare

Information Tiers

Information comes in Tiers showing how valuable the information is. Tier is determined solely by the Diplomacy Skill level of the of the NPC parleyed with. The Icon and Tooltip of the information identifies it.
  • 1-10 gives Crude
  • 11-20 gives Significant
  • 21-30 gives Essential
  • 31-40 gives Vital
  • 41-50 gives Unequalled

Gaining Information

Each type of information is mostly commonly awarded from a particular type of conversation, though in theory, any information can come from any parley (except Entertain, which only gives sellable loot and recipes for crafted diplomacy items).

Turning in Information

Information is handed in to an information informant. All the information must be of one type, rarity, and tier. Thus you cannot give 2 crude and 1 significant Arcana evidence, they must all be crude or significant.Information must be handed in at the following quantities, again each bit of information must be the same type, rarity, and tier. For clothing rewards: the higher the information rarity and tier, the better the reward. Evidence yields rare (yellow) and Rumor yields Uncommon (blue), while Hearsay yields Common (green). As of Game Update 2, there are rare (yellow) clothing rewards from turning in information.For every Type-Tier-Rarity-constellation there is a unique "loot table" with unique clothing rewards. So, if you turn in evidence your clothing reward will never be the same as the reward from turning in Rumor or Hearsay.In general Loot tables for clothing rewards look much the same (with the exception of rings):
  • Clothing with one high presence.
  • Clothing with two different presences, where the sum is about the same as the single presence items.
  • Clothing with three different presences, where the sum is about the same as the single presence items.
Exception: Rings come with one, two or four presences.
  • Hearsay: 7 pieces required
  • Rumor: 5 pieces required
  • Evidence: 3 pieces required
Each informant will only take one type of information. Thus there are blackmail informants, arcana informants, and so forth. See the list of all known information informants.

Rewards for Information

Information turn-ins gives diplomacy presence clothing as a primary reward, with occasional one-time use parley or prestige items. The following informants reward the following slots, in rough order of rarity:
  • Arcana - chest, belt/one-time parley item /one-time prestige item (bauble)
  • Blackmail - gloves, neck/one-time parley item /one-time prestige item (bauble)
  • Plots - pants, vest (shoulder), rings /one-time prestige item (bauble)
  • Trends - boots, earring, cloak (tier 4) /one-time parley item

Reference Table

Information
Conversation
Rewards
Arcana
Convince, Incite
chest, belt / parley / prestigious baubles
Blackmail
Gossip, Interview
gloves, neck / parley / prestigious baubles
Plots
Interview, Convince
pants, shoulder (tier 3+), rings (tier 3+) / prestigious baubles
Trends
Incite, Gossip
boots, earring, cloak (tier 4+) / parley / prestigious baubles
Retrieved from www.vgtact.com

Informants


Informants are NPCs to whom Information can be turned in for rewards. There are different Informants for each of the four types of Information. Some places in Telon will have all four Informants, and others may have only one.
List of Known Informants
Kojan
Ca'ial Brael
Martok (-20, 13)
Tanvu
Tawar Galan
Qalia
Ahgram
Hathor Zhi (-15, -10)
Khal
  • Khal
    • Plots - Oro Mehr About one hundred paces East of the Bindstone on the Eastern outskirts of Khal. Two hundred paces South of Mina Zeya.(4789, -47067, 1285)
Lomshir
Lomshir Plain
Mekalia
Qa Riverbank (-12, -9)
Tar Janashir (-12, -11)
Thestra
Bordinar's Cleft
Halgarad (-22, 26)
Leth Nurae
Tursh Village


Three Rivers


Veskal's Exchange
Retrieved from www.vgtact.com

Bartenders


Bartenders are NPCs found in cities throughout Telon. Diplomats can engage bartenders in parleys to obtain a number of unusual items such as Riftway Shards, food and drink, cards, faction and other more rare items. You can begin getting parley options from Bartenders at level 2, but the lowest level Parley will still be 5.
Which parley option you choose will affect the selection of Rewards that you will receive.
When you hail a bartender, you will have several parley options available to you depending on your level:
  • "Ho There, Tender!" - 25 Domestic Interview, Level 5 (Tier 1 loot)
  • "Ho There, Tender!" - 50 Domestic Interview, Level 10 (Tier 1 loot)
  • "Ho There, Tender!" - 50 Domestic Interview, Level 15 (Tier 2 loot)
  • "Ho There, Tender!" - 50 Domestic Interview, Level 20 (Tier 2 loot)
  • "Ho There, Tender!" - 50 Domestic Interview, Level 25 (Tier 3 loot)
  • "Ho There, Tender!" - 50 Domestic Interview, Level 30 (Tier 3 loot)
  • "Ho There, Tender!" - 50 Domestic Interview, Level 35 (Tier 4 loot)
  • "Ho There, Tender!" - 50 Domestic Interview, Level 40 (Tier 4 loot)
  • "Ho There, Tender!" - 50 Domestic Interview, Level 45 (Tier 5 loot)
  • "Riftway?" - 25 Domestic Gossip, Level 2 to 45 (based on the maximum level you can parley)
  • "You Know Me, Tender!" - 50 Domestic Interview, Level 50 (Tier 5 loot)

"Ho There, Tender!"
[parley text 1] [parley text 2] [parley text 3] [parley text 4] [parley text 5]

"Riftway?"
[parley text]
Only rewards faction, experience and Riftway Mementos.

Qalia


Name
Location
Priya Sandourn
Lomshir
Jalal Sumech
Khal, Tradewind Tavern
Gigramia Andimsnak
Khal, Tradewind Tavern
Reza Mualimi
Khal, Tradewind Tavern
Brenlon Sandourn
Dark Horse Downs, The Dark Horse Tavern
One Eyed Amin
Ahgram, Snake Pit Tavern
Tender Leily
Ahgram, The Aukfruit's Eye Tavern
Tender Hansaniva
Ahgram, Blood Sun Inn

Kojan


Name
Location
Gilndor Hearthborn
Tawar Galan, Hearthborn Tavern
Farila Hearthborn
Tawar Galan, above Martok Dock
Linora Whispersleep
Ca'ial Brael, Whispersleep Inn
Innkeep Faerwynd Whispersleep
Ca'ial Brael, Whispersleep Inn
Unagi
Tanvu, Inn on south side of town
Tamago
Tanvu, Inn on south side of town
Fair Brelga
Martok, Brelga's Pork & Ale
Fair Jevive
Martok, Brelga's Pork & Ale

Thestra


Name
Location
Achryn Cerurn
Veskal's Exchange, The Crooked Alder Tavern
Kiesha Farshadow
New Targonor, Cafe Black Orchid Forum, House Hilthorn
Seamus McWright
New Targonor, The Griffon's Trough Tavern, House Caberton
Aziate Semjala
New Targonor, Foreign Goods Market
Evelyn Hain
New Targonor, The Premiere Tavern, The High Ward
Tender Gurt
New Targonor, The Smarmy Eel on Wamtim Docks
Barmaid Mel
New Targonor, The Smarmy Eel on Wamtim Docks
Tender Bailey
New Targonor, The Hammer and Sword, House Heartsworn
Tender Rees
New Targonor, Wanders House Tanvager Quarter (pathing is erratic, can disappear)
Bartender Ogrash
Halgarad, The Stone Mug Tavern
Rithain Ciledil
Leth Nurae, Inn at the bottom of the SE steps
Yargor Darkbrew
Bordinar's Cleft, Darkbrew's Tavern
Kreena Darkbrew
Bordinar's Cleft, Darkbrew's Tavern
Amacoe Fernpillow
Rindol Field, Baron's Tooth Tavern (taller races may need to crouch to enter as this is a halfling house)
Lila Aspenseed
Rindol Field, Baron's Tooth Tavern (taller races may need to crouch to enter as this is a halfling house)
Retrieved from www.vgtact.com

Head Informants


There are three Head Informants in Telon (one on each major continent):
  • Jura Dragonfall (Tawar Galan on Martok Dock @ -33119, -79314, 897)
  • Najler Isstar (Ahgram in the Palace @ -87353, 1039, 3570)
  • Lushas Gold (New Targonor in the Temple of the Fathers @ -24017, -4071, 38351)
These Informants offer a large number of quests that will reward you with prestigious rewards in exchange for high quality information. The quests do not indicate which tier the information must be from. They do require Unequalled information for turn-in's.

Quests


Reward: Accessories

Objectives:
  • 1x Evidence of Arcana
  • 1x Evidence for Blackmail
  • 1x Evidence about Plots
  • 1x Evidence of Trends
Reward:

Reward: Cards

Objectives:
  • 1x Evidence for Blackmail
  • 1x Evidence about Plots
  • 1x Evidence of Trends
  • 1x Evidence of Arcana
Reward:
  • Card of Masterful Direction (Inspire/Repeal, 6-9 Inf, 3-4 Refresh, Cost 1130, Gives Opponent 2001, Gives Player 0100)
  • Card of Lamplighter Lore (Reason/Evaluation, 0-10 Refresh, Gives Self 0800, Gives Opponent 1100)

Reward: Cloaks

Objectives:
  • 1x Evidence of Arcana
  • 1x Evidence for Blackmail
  • 1x Evidence about Plots
  • 1x Evidence of Trends
Reward:

Reward: Containers

Objectives:
  • 1x Evidence of Arcana
  • 1x Evidence for Blackmail
  • 1x Evidence about Plots
  • 1x Evidence of Trends
Reward:

Reward: Expendables

Objectives:
  • 1x Hearsay about Arcana
  • 1x Hearsay for Blackmail
  • 1x Hearsay about Plots
  • 1x Hearsay about Trends
Reward:

Reward: Jewelry

Objectives:
  • 1x Rumor of Arcana
  • 1x Rumor of Blackmail
  • 1x Rumor of Plots
  • 1x Rumor of Trends
Reward:

Reward: Kojani Clothes

Objectives:
  • 1x Rumor of Arcana
  • 1x Rumor of Blackmail
  • 1x Rumor of Plots
  • 1x Rumor of Trends
Reward:

Reward: Qalian Clothes

Objectives:
  • 1x Rumor of Arcana
  • 1x Rumor of Blackmail
  • 1x Rumor of Plots
  • 1x Rumor of Trends
Reward:

Reward: Thestran Clothes

Objectives:
  • 1x Rumor of Arcana
  • 1x Rumor of Blackmail
  • 1x Rumor of Plots
  • 1x Rumor of Trends
Reward:

Reward: Titles

Objectives:
  • 1x Hearsay about Arcana
  • 1x Hearsay for Blackmail
  • 1x Hearsay about Plots
  • 1x Hearsay about Trends
Reward:

Reward: Kojani Accoutrements

Objectives:
  • 1x Rumor of Arcana
  • 1x Rumor of Blackmail
  • 1x Rumor of Plots
  • 1x Rumor of Trends
Reward:

Reward: Qalian Accoutrements

Objectives:
  • 1x Rumor of Arcana
  • 1x Rumor of Blackmail
  • 1x Rumor of Plots
  • 1x Rumor of Trends
Reward:

Reward: Thestran Accoutrements

Objectives:
  • 1x Rumor of Arcana
  • 1x Rumor of Blackmail
  • 1x Rumor of Plots
  • 1x Rumor of Trends
Reward:
Retrieved from www.vgtact.com

Regional Trade


Regional Trade is a system where a Regional Trade Vendor will sell you continental goods which you can then take to other continents to sell for a profit.
In order to sell the goods, you will need to locate a vendor interested in purchasing the items you hold and then Convince them to buy the items from you. If a Regional Buyer gets enough of a certain good, their market will become well stocked and they will cease to trade goods for a while.

Rewards

The price you pay for goods appears to almost always be lower than the price you receive, as long as you win your parleys. However, we need more information in order to determine how the white, grey and black market goods interact with the Market Rank of an item to determine the reward. This is a work in process. The NPC dialogues hint that you can actually lose money if you fail your parleys -- it's possible that on a failed parley, the NPC will take your goods from you and give you little or nothing in return.
The following table is a work in progress of the rewards paid for successful parleys.

Legal Goods

Item
Market Rank
Vendor Price
Coin Reward
Elven Wine
10
1 Silver, 0 Copper
1 Silver, 50 Copper
Halfling Pies
20
2 Silver, 50 Copper
3 Silver, 75 Copper
Thestran Clothes
30
5 Silver, 0 Copper
7 Silver, 50 Copper
Qalian Rugs
10
1 Silver, 0 Copper
1 Silver, 50 Copper
Khal Jewelry
20
2 Silver, 50 Copper
3 Silver, 75 Copper
Qaliathari Food
30
5 Silver, 0 Copper
7 Silver, 50 Copper
Kojani Art
10
1 Silver, 0 Copper
1 Silver, 50 Copper
Kojani Flowers
20
2 Silver, 50 Copper
3 Silver, 75 Copper
Martok Helmets
30
5 Silver, 0 Copper
7 Silver, 50 Copper

Restricted Trade Goods

Trading these items will put the authorities on watch.
Item
Market Rank
Vendor Price
Coin Reward
Pegasus Feathers
20
10 Silver, 0 Copper

Magical Relics
30
25 Silver, 0 Copper

Thestran Creatures
30
25 Silver, 0 Copper
37 Silver, 50 Copper
Old Targonor Artifacts
40
62 Silver, 50 Copper

Kojani Artifacts
40
50 Silver, 0 Copper


Dialogues


Introduction

Greetings! If you are a diplomat skilled with words, there is good money to be had in Regional Trade. I sell bulk goods that are local to this continent, but we are sparse on goods from elsewhere. I'll offer mine to you at a good price though, and if you are a wily dealer, you can make a good profit by selling these goods on one of the other two continents! Shall we get down to business?

Who do I sell to?

Vendor smiles a little. "That's for you to find out. If I knew, I'd be the one making the profit. Part of this is finding the people who are interested. I'm sure that will be the easy part; getting them to pay well will be the hard part."
Vendor adds, "So I can be a little more helpful: the cheap, plentiful goods, I'm sure you'll find a lot of basic goods merchants will be interested in these materials. Also, it may depend on the goods you purchase from me to peddle."

Is this a good investment?

Vendor shrugs. "You can make or lose money. How well you do will depend on how good at parleying you are. If you fail, you will likely lose money. However, if you do well, expect to make a tidy profit."

What is Market Rank?

Each regional trade good has a market rank associated with it.
Market Rank is how tough it is to sell a particular item. The higher the Market Rank, the more money it is worth.
The Market Rank is equal to the level of the parleys required to sell the item. Harder to sell or more illegal goods with a ihgher market rank can be found on other merchants. Even if those items have a low Market Rank, they will generally bring in more money than legal items with a high Market Rank.

Regional Traders

These are the NPCs who sell goods for you to trade on other continents.
Vendor
City
Location
Trade Good
Rank
Lura Katash
Ahgram
-56061, 1288, 1879
Qalian Rugs
10
Khal Jewelry
20
Qaliathari Food
30
Renny Kaysil
New Targonor
-33028, 34378, 36083
Elven Wine
10
Halfling Pies
20
Thestran Clothes
30
Nakiro
Tawar Galan
-15, -79773, 339

Ravnul Greska
Qa Riverbank
-28026, 6979, 63
Thestran Clothes
30
Thestran Creatures
30
Luca Penderfield
Leth Nurae
-23190, -63515, 63102
Elven Wine
10
Halfling Pies
20
Thestran Clothes
30
Old Targonor Artifacts
40
Karenda Bluewine
Tanvu (Dallerjuba Village)
-50770, -41785, 193
Pegasus Feathers
20
Magical Relics
30
Kojani Artifacts
40


Regional Trade Buyers

Important: Regional trade buyers will only buy a certain number of goods before they "shut down" for a while. Thus, you may visit one of the following NPCs only to find they are not currently buying anything currently. This is normal! You can always come back later or you may want to look around the area to see if there are other NPCs who were closed before but who have recently opened and thus weren't identified previously!
Buyer
City
Description
Landmark and
Location
Purchases
Rank
Carwan Dusa
Ahgram
Crafting Utility Supplier
-43600, 1315, 1820
Elven Wine
10
Kojani Flowers
20
Martok Helmets
30
Thestran Clothes
30
Nelon Issan
Ahgram
Crafting Instructor
-47320, 3650, 1820
Thestran Creatures
30
Lura Katash
Ahgram

-56061, 1288, 1879
Elven Wine
10
Halfling Pies
20
Thestran Clothes
30
Kreena Darkbrew
Bordinar's Cleft
General Goods Vendor
Darkbrew Tavern
-21200, -61200, 86967
Qaliathari Food
30
Niin Raspiron
Bordinar's Cleft

Merchant's Hold
-41700, -55665, 86967
Khal Jewelry
20
Dulladu Thunderaxe
Bordinar's Cleft

Merchant's Hold
-43180, -62650, 86971
Qalian Rugs
10
Tori Grubeh
Khal

Dock south of Tavern
Kojan Helm
30
Korousa Rajdii

Kokab Yazdi
Khal

Outside Tavern
Thestran Clothes
30
Runa Jorg
Konarthi Point
Housing Escrow Merchant
580, -10530, 1168
Qalian Rugs
10
Loorgar Thord
Konarthi Point

800, -10580, 1177
Kojani Art
10
Hragix Stibik
Martok

22738,22345
Thestran Legal
10
Harney Goodman
New Targonor

New Horizon House
Foreign Goods Market
Ahgram Rugs
2 Halfling general merchants
Rindol Field


Qalian Food
30
Iriwyn Spiritwalker
Tawar Galan

-14828, -65182, 1344
Thestran Clothes
30

Other Markets

Very little info on Grey markets, and not heard anyone confirm the black market exist. There is apparently about buying a cage in Neamsog and taking it to someone Well known Alchemist in Ahgram (Probably well known from crafting quest), NT might somehow be involved not sure how or if it even is.
Reports say find buyer and sellers in most major cities is easy, find one buying what you are selling isn't always as easy.

Related Parleys


Carwan Dusa


Name: Carwan Dusa
Level:
Station: Crafter
Title: Trade: Kojani Flowers
Conversation: Interview InterviewIcon2.jpg
Presence Needed: 10
Cards Played:

Cost_and_Results.jpg Extol_Virtues.jpg Fools_Rush_In.jpg Greasing_the_Wheels.jpg Kurashasan_Pride.jpg Lay_Blame.jpg Loud_Criticism.jpg





Name: Carwan Dusa
Level:
Station: Crafter
Title: Trade: Martok Helmets
Conversation: Interview InterviewIcon2.jpg
Presence Needed: 10
Cards Played:

Cost_and_Results.jpg Crafters_Criticism.jpg Delusion_of_Unity.jpg Fools_Rush_In.jpg Greasing_the_Wheels.jpg Kurashasan_Pride.jpg Lay_Blame.jpg Loud_Criticism.jpg





Name: Carwan Dusa
Level:
Station: Crafter
Title: Trade: Thestran Clothes
Conversation: Interview InterviewIcon2.jpg
Presence Needed: 10
Cards Played:

Cost_and_Results.jpg Crafters_Criticism.jpg Delusion_of_Unity.jpg Fools_Rush_In.jpg Greasing_the_Wheels.jpg Kurashasan_Pride.jpg Lay_Blame.jpg Loud_Criticism.jpg





Loorgar Thord


Name: Loorgar Thord
Level:
Station: Merchant
Title: Trade: Kojani Art
Conversation: Interview InterviewIcon2.jpg
Presence Needed: 10
Cards Played:

Astute_Reasoning.JPG Catch_Phrase.jpg Cost_and_Results.jpg Gut_Feeling.jpg Merchant_Musings.jpg Rallying_Point.jpg Varanjar_Rally_Cry.jpg





Niin Raspiron


Name: Niin Raspiron
Level:
Station: Merchant
Title: Trade: Khal Jewelry
Conversation: Interview InterviewIcon2.jpg
Presence Needed: 10
Cards Played:

Astute_Reasoning.JPG Bottom_Line.jpg Brief_Diatribe.jpg Catch_Phrase.jpg Cost_and_Results.jpg Dwarven_Resolve.jpg Gut_Feeling.jpg Infallible_Proof.jpg Merchant_Musings.jpg





Dulladu Thunderaxe


Name: Dulladu Thunderaxe
Level:
Station: Merchant
Title: Trade: Qalian Rugs
Conversation: Interview InterviewIcon2.jpg
Presence Needed: 10
Cards Played:

Beguiling_Allure.jpg Cost_and_Results.jpg Dwarven_Resolve.jpg Flesh_and_Blood.jpg Merchant_Musings.jpg Stolen_Thunder.jpg





Parley Dialogues


All Parleys

"Merchant," you say to [merchants name], "I have some wares you might be interested in."
"I'm listening," [merchants name]
"Take a look at this." You present your wares with a flourish.
[merchants name] tries to appear unimpressed, but you sense it is a false conveyance. You offer a winning smile. "So? What do you think?"
"Well, I can't say it wouldn't sell," the merchant reasons. "Maybe we could do some business."
"You can't find goods like this locally," you begin.
"I Know," [merchants name] replies. "But I have suppliers."
"Do you now," you say shrewdly. "Yet you are still willing to deal with me."
The merchant frowns. "You know this isn't a quick or easy trip. I assume you, my prices are fair."
"I could see giving you five percent," [merchants name] says.
"That's an insult! Do you know what kind of monsters roam these lands?" you reply
"These goods might be exotic, but don't pretend you are the only trader around here," [merchants name] replies.
You frown. "Perhaps, but if you want to get these goods on a consistent basis, I suggest you deal straight with me."
[merchants name] sighs. "Fine. Let us get serious."
The merchant takes out a bag of coins and tosses them to you. "Count these. Tell me if that will be enough."
You count the coins and after you finish you neatly cinch the bag shut. "That's acceptable."
"Then you have a deal. I must say, you drive a hard bargain," [merchants name] says grudgingly.
You smile. "It was a pleasure doing business."
You exchange your goods with the merchant's money and bid farewell.
[merchants name] gives you [coin amount] coin.


Retrieved from www.vgtact.com

Masterwork Craft



There are multiple Masterwork Crafters around Telon. These folks will trade in your Unequalled Hearsay's, Rumors, or Evidence for Platinum Coins and it takes all 4 types for each turn-in. Example 30 Blackmail, 30 Trends, 30 Arcana and 30 Plots will net you 1 Platinium coin.

NPC's


Masterwork Crafter Locations||~ Name ||~ Town ||~ Contient ||~ Loc ||
Verna Abella
Tawar Galan Trading Post
Kojan
-50591, -58572, 1043
Name01
New Targonor Crafting Square
Thestra
Loc01














Quests

Trade Hearsay: Ancient Platinum Coin
Trade Rumors: Ancient Platinum Coin
Trade Evidence: Ancient Platinum Coin

Retrieved from www.vgtact.com