There are many things in the game that can be harvested including plants, trees, metal piles, mineral piles, and even some mobs. Each item is associated with a certain level (known as Tier) that must be obtained in either specific harvesting (to be able to start the harvesting process) or with the overall harvesting (to be able to help harvest the item). I will attempt to obtain screen shots of the items that can be produced during the harvesting Process. I will not put in the dusts, powders, crystals, shards that can be obtained as these are too random. The setup of this page will be to have each section broken down by Tier (1, 2, 3, 4, 5, and 6) and then into each harvesting type (skinning, reaping, mining, quarry, and lumberjack). The required level is listed with the Tier, this number is required for specific harvesting (such as Skinning Skill) or to overall harvesting (for when you are group harvesting). The photos are of the pieces that are harvested and the product of combining 20 pieces together. The final product is what is required for the crafting process, the pieces are useless until they are combined into a craftable product. *NOTE* If a product name is listed in Blue text, it means I have not yet obtained a screen shot of this particular item but am working on it.
Tier 1 (0-100 Specialized to start, 0-100 overall to help) Skinning: Level 1-10 mobs (Mangled)
(x20)= Reaping: Jute Plants (Jute)
(x20)= Mining: Metal Node (Copper)
(x20)= Quarry: Small Mineral Cluster (Basalt/Quartz) (x20)= (x20)= Lumberjack: Weakened Trees (Weakened)
(x20)=
Tier 2 (100-199 Specialized to start, 100-199 overall to help) Skinning: Level 10-19 mobs (Ratty/Scraggy)
(x20)=
(x20)= Reaping: Cotton Plants (Cotton/Mature Cotton)
(x20)=
(x20)= Mining: Large Metal Node (Tin/Nickel)
(x20)=
(x20)= Quarry: Medium Mineral Cluster (Slate/Gneiss/Garnet/Carnelian) (x20)= x20)= (x20)= (x20)= Lumberjack: Barbed Trees (Barbed/Thorn)
(x20)=
(x20)=
Tier 3 (200-299 Specialized to start, 200-299 overall to help) Skinning: Level 20-29 mobs (Stiff/Hard/Firm)
(x20)=
(x20)=
(x20)= Reaping: Firegrass Plants (Firegrass/Mature Firegrass/Prime Firegrass)
(x20)=
(x20)=
(x20)= Mining: Rich Metal Nodes (Iron/Star Iron/Black Iron)
(x20)=
(x20)=
(x20)= Quarry: Large Mineral Cluster (Sandstone/Soapstone/Alabastar/Amethyst/Moonstone/Soulstone)
(x20)=
(x20)=
(x20)=
(x20)=
(x20)= [Soulstone Shard](x20)=
Lumberjack: Dry Trees (Dry/Arid/Dessicated)
(x20)=
(x20)=
(x20)=
Tier 4 (300-399 Specialized to start, 300-399 overall to help) Skinning: Level 30-39 mobs (Coarse/Rough/Rugged)
(x20)=
(x20)=
(x20)= Reaping: Silkbloom Plant (Silkbloom/Mature Silkbloom/Prime Silkbloom) (x20)= (x20)= [Prime Silkbloom Sheaf](x20)= Mining: Metal Vein (Pyrite/Embersteel/Sunflame)
(x20)=
(x20)=
(x20)= Quarry: Small Mineral Deposit (Limestone/Travertine/Marble/Jade/Malachite/Peridot) [Limestone Chunk](x20)= (x20)= (x20)= (x20)= (x20)= [Peridot Shard](x20)= Lumberjack: Knotted Trees (Knotted/Warped/Gnarled)
(x20)=
(x20)=
(x20)=
Tier 1 (0-100 Specialized to start, 0-100 overall to help)
Skinning: Level 1-10 mobs (Mangled)
(x20)=
Reaping: Jute Plants (Jute)
(x20)=
Mining: Metal Node (Copper)
(x20)=
Quarry: Small Mineral Cluster (Basalt/Quartz)
(x20)=
(x20)=
Lumberjack: Weakened Trees (Weakened)
(x20)=
Tier 2 (100-199 Specialized to start, 100-199 overall to help)
Skinning: Level 10-19 mobs (Ratty/Scraggy)
(x20)=
(x20)=
Reaping: Cotton Plants (Cotton/Mature Cotton)
(x20)=
(x20)=
Mining: Large Metal Node (Tin/Nickel)
(x20)=
(x20)=
Quarry: Medium Mineral Cluster (Slate/Gneiss/Garnet/Carnelian)
(x20)=
x20)=
(x20)=
(x20)=
Lumberjack: Barbed Trees (Barbed/Thorn)
(x20)=
(x20)=
Tier 3 (200-299 Specialized to start, 200-299 overall to help)
Skinning: Level 20-29 mobs (Stiff/Hard/Firm)
(x20)=
(x20)=
(x20)=
Reaping: Firegrass Plants (Firegrass/Mature Firegrass/Prime Firegrass)
(x20)=
(x20)=
(x20)=
Mining: Rich Metal Nodes (Iron/Star Iron/Black Iron)
(x20)=
(x20)=
(x20)=
Quarry: Large Mineral Cluster (Sandstone/Soapstone/Alabastar/Amethyst/Moonstone/Soulstone)
(x20)=
(x20)=
(x20)=
(x20)=
(x20)=
[Soulstone Shard](x20)=
Lumberjack: Dry Trees (Dry/Arid/Dessicated)
(x20)=
(x20)=
(x20)=
Tier 4 (300-399 Specialized to start, 300-399 overall to help)
Skinning: Level 30-39 mobs (Coarse/Rough/Rugged)
(x20)=
(x20)=
(x20)=
Reaping: Silkbloom Plant (Silkbloom/Mature Silkbloom/Prime Silkbloom)
(x20)=
(x20)=
[Prime Silkbloom Sheaf](x20)=
Mining: Metal Vein (Pyrite/Embersteel/Sunflame)
(x20)=
(x20)=
(x20)=
Quarry: Small Mineral Deposit (Limestone/Travertine/Marble/Jade/Malachite/Peridot)
[Limestone Chunk](x20)=
(x20)=
(x20)=
(x20)=
(x20)=
[Peridot Shard](x20)=
Lumberjack: Knotted Trees (Knotted/Warped/Gnarled)
(x20)=
(x20)=
(x20)=
Tier 5 (400-499 Specialized to start, 400-499 overall to help)
Skinning: Level 40-49 mobs (Weathered/Aged/Pristine)
(x20)=
(x20)=
(x20)=
Reaping: Vielthread Plants (Vielthread/Mature Vielthread/Prime Vielthread)
(x20)=
(x20)=
[Prime Vielthread Sheaf](x20)
Mining: [node name] (Mithril/True Silver/Adamantine)
(x20)=
(x20)=
[Adamantine Chunk](x20)=
Quarry: Medium Mineral Deposit (Granite/Skarn/Andecite/Blue Sapphire/Lapis Lazuli/Aquamarine)
(x20)=
(x20)=
(x20)=
(x20)=
(x20)=
[Aquamarine Shard](x20)=
Lumberjack: Dusky Trees (Dusky/Umber/Obsidian)
(x20)=
(x20)=
(x20)=
Tier 6 (500+ Specialized to start, 500+ overall to help)
Skinning: Level 50+ mobs (Smooth/Supple/Silky)
(x20)=
(x20)=
(x20)=[Silky Hide]
Reaping: Stealweave Plants (Steelweave/Mature Steelweave/Prime Steelweave)
[Steelweave Sheaf](x20)=
[Mature Steelweave Sheaf](x20)=
[Prime Steelweave Sheaf](x20)=
Mining: Large Metal Vein (Draconite/Wyrmsteel/Haelufirite)
(x20)=
[Wyrmsteel Chunk](x20)=
(x20)=
Quarry: [node name] (Obsidian/Onyx/Tektite/Blue Sapphire/Drake's Claw Topaz)
(x20)=
[Onyx Chunk](x20)=[[image:file/view/Onyx_Slab.jpg]]
[Tektite Chunk](x20)=
(x20)=
[Drake's Claw Topaz Shard](x20)=
Lumberjack: Aged Trees (Aged/Ancient/Petrified)
(x20)=
[Ancient Log](x20)=
[Petrified Log](x20)=