Chunk




Vanguard's maps are divided into "chunks," grid sections of the map, each one of which is a relatively large area. These are not merely sections of the map, but affect the game loading. Instead of zoning (loading) into locations, you "chunk change" periodically. Some chunks contain varying landscapes and multiple locations, while other chunks are entirely one place -- for example, the city of New Targonor is an entire chunk in and of itself.

Each chunk is named, generally for the major feature of the chunk -- e.g. "Three Rivers Village" or "Tomb of Lord Tsang." When you log into Vanguard and are at the character select menu, the location listed at the bottom of the screen is your current chunk's name.

All quests also have a chunk label, telling the origin chunk of the quest. In your quest log, the quests are, by default, sorted by chunk, and the game will switch which quests are listed first by the relative nearness of their chunks (of origin, that is). This is useful for keeping track of where you got things from and where you need to go to get things done.



See also:
Quests by Location